Thesis: Video games has become a molder of our modern society by affecting how we tell stories and teach lessons to children and adults.
The assignment is to show how video games have become a modern asset to society in various forms and whether or not it is a bad influence to children or not
http://www.computerandvideogames.com/293705/littlebigplanet-2-getting-teacher-pack-for-school-lessons/
http://metalgear.wikia.com/wiki/Metal_Gear_Solid (find specific links from there)
http://www.gameinformer.com/blogs/members/b/gamebeast23456_blog/archive/2011/02/13/video-games-benefits-to-society.aspx
Video games are a bad influence to society and to children
Mark, this sounds great. You may want to narrow your thesis, but you'll get a sense of this as you continue to do research. Video games' effect on how we tell stories might be a separate topic from their effect on how we teach. They're definitely related, but there's so much to cover for each one, you might want to consider them separately for this paper. On the other hand, if you explain how they're connected and make that a focus of the paper, that would maybe work too. Something to think about.
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